BattleBottle
COUNTER-DRONE (C-UAS) // UAV ORCHESTRATION AI
Counter-Drone (C-UAS) / Decision Support / United Kingdom

Counter-Drone (C-UAS) Orchestration AI. The operator stays in command.

BattleBottle is non-lethal AI that orchestrates how unmanned systems are deployed in a counter-drone fight. It reads the threat picture and returns the most cost-effective UAV force package to win the engagement, delivered as a capability your operators command, not an autonomous system that takes the decision out of human hands.

It earns its keep at two scales. Win the single skirmish at the lowest spend, and win the longer war of attrition by making every pound of operational expenditure count across a campaign. This is working software you can test, pilot and iterate on now, not a concept deck.

Non-Lethal Operator-In-Command Patent-Pending 1.6M+ Simulations MoD & NATO Exhibitor DSET 2026 Finalist SEIS / EIS Approved
Play on Mobile
Launch the BattleBottle drone simulator on your phone
B2G // AI Tactical Advisor
battlebottle.tech / b2g
BattleBottle B2G AI Tactical Advisor analysing a dense urban combat scenario with 44 enemy units, returning a cost-optimised force package at a 54 percent estimated probability of victory for a 923,500 dollar deployment against a 2 million dollar budget, alongside a strategy comparison of cost-optimised, optimal and maximum-effect plans and a panel for setting environmental conditions
B2C // Combat Phase BattleBottle mobile simulator combat phase showing deployed friendly drones engaging hostile units on a real urban map
Product Walkthrough
Restricted Access
B2G AI Tactical Advisor

Authorised personnel can enter the password to open the live B2G AI Tactical Advisor. To request the demo password, email francis.jones@battlebottle.tech. The mobile simulator is available from the Play on Mobile button at the top of this page on any phone.

Incorrect password. Access denied.
The Product

One simulation engine. Two products. A live data flywheel.

Laydown and wargaming tools have been around for years. They let a person place units on a map and watch a scenario unfold. BattleBottle does the part they leave to the operator. Our own AI works through the options, ranks them and returns the strongest plan, with the cost of each force package built in. This is non-lethal Counter-Drone (C-UAS) capability that is genuinely new, not legacy software with a fresh coat of paint, and every game played sharpens it.

// ENGAGE

Engage juniors

A mobile game built to pull junior recruits towards a military career and fill the missing rung of the esports-to-operator pipeline. Every session it captures becomes labelled training data.

// TRAIN

Train to certification

The same engine doubles as a training environment, taking recruits from first contact through to a measurable standard of competence, all in safe and repeatable simulation.

// ADVISE

Advise the decision maker

A tactical decision-support AI that reads battlefield composition and recommends a cost-optimised UAV force package, cutting the cognitive load on commanders before they commit in a live environment.

Inside the Platform

Built for players. Ready for defence.

B2C // Mobile Game

Deploy. Engage. Improve.

Players deploy UAVs into simulated past battles and have to find the cheapest way to win the skirmish. It pulls juniors towards the military and trains recruits to be effective in warfare, and every match feeds our in-house AI.

  • Real platforms including Switchblade, RQ-11 Raven, Anduril Anvil and Skydio X2D
  • Live recommendations on force composition as you play
  • Win probability scored against a growing library of past engagements
  • Crowdsources the labelled data that trains our custom AI
B2G // AI Tactical Advisor

Three modes. One operating picture.

Browser based and powered by the same AI, fine-tuned on millions of games. It reads battlefield composition and returns the most effective, cost-optimised way to deploy and orchestrate UAVs to win the skirmish. By squeezing every pound of operational expenditure, it helps a force win the longer war of attrition, not just the next engagement, and the operator stays in command throughout.

  • Cost-Optimised, Optimal and Maximum Effect, compared in seconds
  • Targets of roughly 80, 90 and 99 percent win rate across the three modes
  • Export to NATO and JEF planning standards
  • Patent-pending method, sovereign UK stack, fully encrypted, executables only
Get In Touch

Have any questions or want a demo?

We work with investors, defence stakeholders, prime contractors and partners across the UK and allied nations. Send a line and we will come back to you within one working day.

info@battlebottle.tech